Objects and classes
So far in the notes, we have seen the evolution of programming from simple variable definitions and tasks on the Python command line to writing scripts and functions, while passing scalar or compound variables (lists, arrays, dictionaries, …) to functions. It took a few decades since the development of the first high-level programming language, Fortran, for the computer scientists to realize that one could take the programming paradigms to an even higher level of combining functions and their input/output data into a single entity called object. Let have another look at the diagram we saw before about the evolution of computer programming paradigms,
But there is more to Object-Oriented Programming (OOP) than the simple concept of objects. As soon as we are talking about objects, one has to also specify the class to which the object belongs. For example, all dogs in the world belong to the generic class of dog. Similarly, in computer programming, including Python, one has to first define a class from which objects can be instantiated whenever needed in the program.
The concept of Python class, as in almost any other programming language, relates to packing a set of variables together with a set of functions operating on those variables. The goal of writing classes is to achieve more modular code by grouping data and functions into manageable units. One thing to keep in mind for scientific computing is that classes, and more generally, Object Oriented Programming (OOP), are not necessary, and could be a hindrance to efficient computing if used naively. Nevertheless, classes lead to either more elegant solutions to the programming problem or a code that is easier to extend and maintain large scale projects. In the non-mathematical programming world where there are no mathematical concepts and associated algorithms to help structure the programming problem, software development can be very challenging. In those cases, Classes greatly improve the understanding of the problem and simplify the modeling of data. As a consequence, almost all large-scale software systems being developed in the world today are heavily based on classes (but certainly not all scientific projects!).
One of the greatest advantages that the OOP brings to programming is code-reusability; Once we define a blueprint class, all objects belonging to that class can be easily instantiated from it and personalized. Therefore, the first step in OOP is to define the class of an object that we want to create and use.
Defining classes in Python
Programming with classes is offered by most modern programming languages, including Python. Python uses the concept of classes in almost every bit of it. However, most Python users don’t even notice the heavy dependence of Python on classes under the hood, until they learn what a class is, just as we have made progress in this class so far, without knowing about classes.
In Python, defining a class is as simple as the following syntax,
class Dog:
pass
The above code creates a class Dog
that does not have any attributes (variables that define different aspects of the object) or methods or functions (components of objects that define the tasks the object can do with or without the use of the object’s attributes). The Python keyword class
declares the beginning of a class definition, and the pass
statement is a null operation, meaning that when it is executed, nothing happens. It is simply a placeholder when a statement is required syntactically, but no code needs to be executed.
Once the class is created, you could instantiate objects from the blueprint class,
my_dog = Dog()
where, the empty parentheses must be added in recognition of the fact that Dog is a class, and not an attribute (variable), for example.
()
after the class name at the time of object instantiation, then you will simply create a copy of the class blueprint, and not an instance of the class.For example,
my_dog = Dog
type(my_dog)
type
You can confirm whether you have indeed instantiated an object from the class Dog
via type()
or isinstance()
intrinsic functions in Python,
my_dog = Dog()
type(my_dog)
__main__.Dog
my_dog = Dog()
type(my_dog) is Dog
True
my_dog = Dog()
isinstance(my_dog, Dog)
True
or try the intrinsic attribute that comes automatically with all Python objects, containing the class name to which the object belongs,
my_dog = Dog()
my_dog.__class__
__main__.Dog
Class attributes vs. instance attributes
The class Dog
defined above has no use as it does not contain any attributes or methods. In practice, a dog has color, race, age, and so many other attributes. Besides, it can eat, run, sleep, bark, and so on. Therefore,
class Dog:
# attributes
age = 0
name = 'unnamed'
race = 'unknown'
color = 'unknown'
Now, note that all attributes defined this way must be preassigned a default value. However, once an object is instantiated from this class, one could change the default values to anything else. For example,
my_dog = Dog()
print( "{} is a {}-color {}-race dog of age {}.".format( my_dog.name, my_dog.color, my_dog.race, my_dog.age) )
unnamed is a unknown-color unknown-race dog of age 0.
can be modified to,
my_dog.age = 3
my_dog.name = "Coco"
my_dog.race = "Terrier"
my_dog.color = "brown"
print( "{} is a {}-color {}-race dog of age {}.".format( my_dog.name, my_dog.color, my_dog.race, my_dog.age) )
Coco is a brown-color Terrier dog of age 3.
Object constructor
While the above approach to class attribute definition and value assignment works fine, it is verbose and rather tedious. Instead, there is a better way of initializing an instance of a class by defining an object constructor method within the class definition. There is an intrinsic method with the specific name __init__
provided by Python, which can be defined in every class and used for performing tasks that are supposed to be done once (and only once) at the time of object instantiation. This includes the assignment of user-provided values to the attributes or default values in case no value is provided by the user.
class Dog:
def __init__(self, age, name, race, color):
self.age = age
self.name = name
self.race = race
self.color = color
my_dog = Dog(3,'Coco','Terrier','brown')
print( "{} is a {}-color {}-race dog of age {}.".format( my_dog.name, my_dog.color, my_dog.race, my_dog.age) )
Coco is a brown-color Terrier-race dog of age 3.
In OOP terminology, this intrinsic class method is called the object contructor method. By convention, the first input argument to the constructor __init__
is always the object itself, that is going to be instantiated, and is frequently named self
. However, its name is arbitrary and can be set to anything, for example, obj
standing for object,
class Dog:
def __init__(obj, age, name, race, color):
obj.age = age
obj.name = name
obj.race = race
obj.color = color
my_dog = Dog(3,'Coco','Terrier','brown')
print( "{} is a {}-color {}-race dog of age {}.".format( my_dog.name, my_dog.color, my_dog.race, my_dog.age) )
I highly recommend you to stick to the common-practice in object naming or choose a self-explanatory name. Also, note that the constructor is called automatically at the time of object instantiation and one should not call __init__
explicitly.
class Dog:
def __init__(obj, age, name, race, color):
# instance attributes
obj.age = age
obj.name = name
obj.race = race
obj.color = color
As a result, the best practice is to initialize attributes that are common to all instances of a class outside the constructor and keep instance-specific attributes initialization within the class constructor,
class Dog:
# class attributes
species = 'mammal'
def __init__(obj, age, name, race, color):
# instance attributes
obj.age = age
obj.name = name
obj.race = race
obj.color = color
Default values for the instance-attributes in the constructor
Just as we can create optional arguments for functions, so can we create optional arguments to constructors in Python by setting default values for the optional constructor arguments. For example,
class Dog:
# class attributes
species = 'mammal'
def __init__(obj, age, name='unknown', race='unknown', color='unknown'):
# instance attributes
obj.age = age
obj.name = name
obj.race = race
obj.color = color
my_dog = Dog(3)
print( "{} is a {}-color {}-race dog of age {}.".format( my_dog.name, my_dog.color, my_dog.race, my_dog.age) )
unknown is a unknown-color unknown-race dog of age 3.
my_dog = Dog(3, name='Coco')
print( "{} is a {}-color {}-race dog of age {}.".format( my_dog.name, my_dog.color, my_dog.race, my_dog.age) )
Coco is a unknown-color unknown-race dog of age 3.
Summary
Class attributes are the attributes that apply to all instances of the class, and so by convention, are defined outside the object-constructor method of the class.
Instance attributes are the attributes that are unique to each instance of the class and are, therefore, by convention, defined only inside the object-constructor method of the class.